AI Insights · Timothy · October 2021
Top 5 Boxing Games on Android in Poland Q3 2021
In Q3 2021, the top boxing games on Android in Poland showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In the third quarter of 2021, the top five boxing games on the Android platform in Poland demonstrated diverse performance metrics, according to data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced fluctuations in weekly downloads, with a notable increase from approximately 275 in late July to over 520 by the end of September. Its weekly revenue remained relatively steady, peaking at around $313 in early July before stabilizing between $180 and $261 for the rest of the quarter. The game saw a rise in weekly active users from around 645 in mid-August to nearly 1.4K by the end of September.
Real Boxing 2 exhibited a strong upward trend in weekly downloads, starting from approximately 534 in late June and reaching over 2.5K by the end of September. Weekly revenue also showed positive growth, peaking at around $217 in mid-August and maintaining levels above $190 towards the end of the quarter. Active users surged significantly, from about 1.8K in late June to over 4.4K by the end of September.
EA SPORTS UFC® maintained a steady download rate, with figures around 800 to 900 throughout most of the quarter, and a peak of 1.2K at the end of September. The game's weekly revenue was consistently around $180 until mid-August, after which no further revenue data was recorded. Active user numbers remained stable, fluctuating slightly around 3K for most of the quarter.
Burrito Bison: Launcha Libre saw varied weekly downloads, starting at around 993 in late June, with peaks and troughs throughout the quarter, and ending with a high of over 1.1K in late September. Weekly revenue showed minor fluctuations, peaking at $137 in late August before declining to $48 by the end of September. Active users hovered around the 6K mark for most of the quarter, with slight increases towards the end.
WWE Mayhem exhibited stable weekly downloads, maintaining numbers around 200 to 240 throughout the quarter. Revenue trends were modest, peaking at $50 in the final week of September. Active users remained relatively consistent, fluctuating around the 300 mark for the majority of the quarter.
For more detailed insights into these trends and other app performance metrics, visit Sensor Tower.